WHIP WRECK
Matter Of Madness

Genre .................... Action roguelike, combat racing
Platform ................. PC, Windows
Players .................. Singleplayer
Release .................. Coming soon, wishlist on Steam
Price .................... To be announced
Steam .................... https://store.steampowered.com/app/4280610/Whip_Wreck/
Trailer .................. 2:14, 1080p, included in this kit
Press contact ............ info@matterofmadness.com


ONE LINE

Vampire Survivors, except you are a car and the dodge button is a handbrake.


DESCRIPTION

Whip Wreck drops one beat-up hatchback onto a ring of floating islands and lets
everything on the map come at it at once. You start with military hardware
bolted to the roof and the guns fire themselves. Your job is the driving.

The upgrade tree turns the handbrake into the main weapon. Push it far enough
and every drift throws a plasma wave off the bumper, so the safest thing you can
do in a crowd is commit to the corner harder. Nitro and a jetpack start out as
escape tools, and by the end of a good run they are how you travel. The road
stops being a requirement.

The things chasing you are Pac-Man ghosts rebuilt for traffic. Red reads your
velocity and drives at where you are about to be. Pink waits on the ramps and
throws itself under your wheels. Cyan pairs off with a Red and closes like a
vice. Orange charges, panics at the last second and nitros away. Green is ours:
it draws a ring on the road sized by your speed and punishes you for slowing
down. Run over the rabbit and the whole road turns blue, exactly like the power
pellet it is based on.


KEY FEATURES

Drift is the weapon
  Upgrade far enough and every drift throws a plasma wave. Cornering hard in a
  crowd is the safe play, not the risky one.

Pac-Man rebuilt for traffic
  Five enemy types with genuinely different hunting logic, plus a rabbit that
  works as the power pellet.

Leave the road behind
  Nitro and a jetpack stack until the map opens up and the ground becomes
  optional.

Cycle pressure
  A timer runs every cycle. When it turns, the spawn counts go from a handful to
  a wall.


ENEMY ROSTER

Red, "The Nitro Shadow"
  Pursuer. Targets where your velocity says you will be one second from now.
  Nitro kicks in when it closes. Drops 10 coins.

Pink, "The Ramp Scammer"
  Ambusher and gamble. Throws itself in front of you on ramps. You can swerve or
  run it over. Crushing it costs half a heart and it carries either a full heart
  or a crate that slows the car down. Drops no coins.

Cyan, "The Pincer Squeezer"
  Flanker. Mirrors the nearest Red through you so the pair closes like a vice.
  Eleven hits to kill and it spends most of them running. Drops a level of XP.

Orange, "The Chaotic Drifter"
  Charges from range, panics inside 15 units and nitros away. Steering runs on
  Perlin noise. Drops one coin worth anywhere from 1 to 20.

Green, "The Governor"
  Our own design, not a ghost. Rings you at a radius set by your speed and
  attacks when you drop below the minimum. Dies into a swamp that slows the car
  and stays on the road. Drops 1 coin.

Rabbit
  The power pellet. Run it over and every enemy on the map turns blue, cannot
  hurt you and goes down on contact.


STEAM TAGS

Action Roguelike, Bullet Hell, Combat Racing, Racing, Driving, Arcade,
Rogue-like, Survival, Physics, Action, Casual, Cute, Singleplayer


CONTENTS OF THIS KIT

whip-wreck-logo.png ........ transparent logo lockup
whip-wreck-car.png ......... transparent vehicle art
whip-wreck-keyart.jpg ...... key art
screenshots/ ............... 12 screenshots, 1920px wide
studio/ .................... Matter Of Madness brand files and studio fact sheet
