Indie game studio

Matter Of Madness

We build small, sharp games with a loud personality. The kind that grab you in the first minute and refuse to let go. Two of them are on Steam right now.

  • 2 games on Steam
  • PC Windows
  • Wishlists keep us alive

Game 01

Whip Wreck Drive it like it is already broken

On Steam PC Action Roguelike

Download the trailer  ·  More on YouTube

Vampire Survivors, except you are a car and the dodge button is a handbrake. You start with military hardware bolted to a beat-up hatchback, and you upgrade until every single drift throws a plasma wave off your bumper. Keep drifting, keep the wave up, keep the cycle timer from running out.

Push the upgrades far enough and the nitro and jetpack stop being escape tools. They become the way you travel, and the road stops being a requirement.

  • Action Roguelike
  • Bullet Hell
  • Combat Racing
  • Driving
  • Arcade
  • Singleplayer

Whip Wreck bestiary

The ghosts came from Pac‑Man

Red, Pink, Cyan and Orange are a straight tribute to Blinky, Pinky, Inky and Clyde. Not a copy, an homage. We kept the colours, the nicknames and the one idea that made the original great: every ghost hunts you a different way. Then we rebuilt all of it around a car that can never afford to stop moving. Even the power pellet made it across, and it is a rabbit now.

The fifth one is ours.

The red Whip Wreck enemy

Blinky

Red

The Nitro Shadow

Relentless pursuer

  • It does not drive at where you are. It reads your velocity and drives at where you will be one second from now.
  • Close the gap and its nitro kicks in. Stay above its ceiling speed and it can never reach you.
  • It drifts corners instead of turning them. Oversteer costs it speed, and that is your gap.
  • The screen edges bleed red when it is on your neck.

Drops 10 coins, the biggest payout on the road

The pink Whip Wreck enemy

Pinky

Pink

The Ramp Scammer

The gamble

  • It waits on the ramp ahead and throws itself in front of you at the worst possible moment. You can swerve around it or you can run it over.
  • Running it over costs half a heart. That is the entry fee, not the punishment.
  • Pink is carrying something. Sometimes it is a full heart and you just made a profit. Sometimes it is a crate that bogs the car down.
  • It is the only one that pays out nothing. You do not farm Pink, you bet on it.

Drops no coins, half a heart for a coin flip

The cyan Whip Wreck enemy

Inky

Cyan

The Pincer Squeezer

Flanker

  • It takes the nearest Red, mirrors that position through you, and drives to the far side. The two of them close like a vice.
  • A thin laser runs between Cyan and its Red. Cross the beam and your car slows down.
  • Kill the Red it was paired with and Cyan loses its nerve, backing off to orbit you from 30 units out.
  • It takes 11 hits to kill and spends most of them running. Two of them spawn for every Red on the field.

Drops enough XP to buy a whole level

The orange Whip Wreck enemy

Clyde

Orange

The Chaotic Drifter

Pure noise

  • Past 40 units it comes for you as hard as Red does.
  • Inside 15 units it panics, spins to the nearest gap and nitros away from the fight it started.
  • Its steering runs on Perlin noise, so it wobbles even when it has a plan. A question mark blinks over its head.
  • One or two in a normal cycle. Six to eight once the run turns into hell.

Drops 1 coin worth anywhere from 1 to 20

The green Whip Wreck enemy

No ghost, ours

Green

The Governor

Speed police

  • It paints a neon ring on the road around you. The radius is one divided by your speed, so the faster you go the wider your safe space gets.
  • Drop under the minimum and the ring snaps shut and starts hitting you. The circle turns dark red and shouts at you to speed up.
  • It herds the other enemies to the outside of the ring, so you end up boxed in with nowhere to run but forward.
  • It dies into a green swamp that slows your car. It does not burn off. It sits on that spot until somebody drives through it.

Drops 1 coin and a puddle you will regret

Screenshots

Straight from the build

Game 02

300 Miles To Her Every Hitcher Lies

On Steam PC Retro

Download the trailer  ·  More on YouTube

One call changes everything. The world is ending, she is 300 miles away, and Steve has about two minutes to strip his own house before he gets in the car. Every single thing you throw in the boot decides who you meet out there, who helps you, and who was hoping you would be carrying exactly that.

The apocalypse turns out to be crowded. Everybody on the shoulder has a story and not one of them is true. Pick the wrong passenger and you find out the hard way. Pick the right one and you might actually make it to her.

  • Retro
  • Post-apocalyptic
  • Choices Matter
  • Multiple Endings
  • Dialogue Heavy
  • Trading
A rusted roadside sign reading: 300 miles to her, every hitcher lies

Mile marker 0. It only gets worse from here.

Screenshots

Out there on the road

The studio

Small team, bad ideas, finished games

Matter Of Madness is an independent studio. We design, build and ship everything ourselves. Code, art, sound, the lot. No committee, no filler, no ten-year roadmaps.

We like games with a strong first impression and a nasty second half. If something makes us laugh or makes us uneasy, it stays in. If it is safe, it is cut.

  • Independent
  • PC first
  • Self-published
  • Made in-house

For press and creators

Take whatever you need

Trailers, logos, key art, full resolution screenshots and complete fact sheets for both games. No email gate and no form. Grab the ZIP and go.

Review keys, interviews and anything else: info@matterofmadness.com

Stay close

Follow the madness

Trailers, devlogs and release dates land here first. Wishlisting on Steam is the single biggest thing you can do for us.